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The filename is completely arbitrary, and the simpler it is, the easier it is for you to type into your code. If the sound file has a complicated name with spaces or special characters, rename it.

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If it comes in a ZIP or TAR file, extract it and move the sounds into the sound folder in your game directory.
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When you find a sound that you like, download it. It's available on all major platforms and exports to Ogg Vorbis (OGG) audio format. The excellent LMMS audio workstation is easy to use and ships with lots of interesting sounds. You might also try making your own music. To give your sound sources credit, list the sounds that you use in a text file called CREDIT, and place the text file in your game folder. Read the conditions of use carefully before bundling any with your game! Musicians and sound designers work just as hard on their sounds as you work on your code, so it's nice to give them credit even when they don't require it. Some sound files are free to use only if you give the composer or sound designer credit. Open Game Art hosts some sound effects and music.Freesound hosts sound effects of all sorts.There are several sites that specialize in free and legal sounds, including: If you want to ship a sound with your game, you must find an open source or Creative Commons sound that gives you permission to give the sound away with your game.

It seems strange because so many sounds from famous video games are such a part of popular culture, but that's how the law works. Call it sound: s = 'sound'Įven though there are plenty of sounds on the internet, it's not necessarily legal to download them and give them away with your game. To bundle a sound with your game, first create a new directory in your game folder, right along with the directory you created for your images and fonts. You also must bundle those sounds with your game so that anyone playing your game has the sound files. This requires that you have the sounds on your computer, just as using fonts requires you to have fonts, and using graphics requires you to have graphics. Next, you must define the sounds you want to use. init ( ) # add this line Define the sounds
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Your code already starts Pygame and Pygame fonts, so grouping it together with these is a good idea: Start the mixerįirst, in your code's setup section, start the mixer process. It is easy to integrate the mixer module into an existing game, so-rather than giving you code samples showing you exactly where to put them-this article explains the four steps required to get sound in your application. Pygame's mixer module can play one or more sounds on command, and by mixing those sounds together, you can have, for instance, background music playing at the same time you hear the sounds of your hero collecting loot or jumping over enemies. Pygame provides an easy way to integrate sounds into your Python video game.
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This is part 13 in an ongoing series about creating video games in Python 3 using the Pygame module.
